A B C D E F G H I J K L M N O P Q R S T U V W X Y _

S

SATTRIB_CHILDREN - Static variable in class de.jadv.lib.Configuration
 
SATTRIB_OBJECTS - Static variable in class de.jadv.lib.Configuration
 
SAVE_ALL_AFTER_EVENT - Static variable in class de.jadv.lib.Configuration
 
save() - Method in class org.jadv.basic.JAdvObject
store everything inside the attributes!
save() - Method in class org.jadv.basic.Level
Saving the object.
save() - Method in class org.jadv.basic.Living
save the object
save() - Method in class org.jadv.basic.Location
 
save() - Method in class org.jadv.basic.NPC
Save this object
save() - Method in class org.jadv.basic.Player
saves the local variables to their attributes
save() - Method in class org.jadv.basic.Portal
saves the local variables to their attributes
save() - Method in class org.jadv.basic.SavedObject
Save this Object!
save(SavedObject) - Method in class de.jadv.server.manager.ObjectManager
save(obj) Save the given SavedObject inside the database.
saveChanged() - Method in class de.jadv.server.manager.ObjectManager
saveChanged() Save all changed Objects
SavedObject - class org.jadv.basic.SavedObject.
This class implements the main Object, that is stored inside the ObjectManager
SavedObject() - Constructor for class org.jadv.basic.SavedObject
Constructor of SavedObject
saveLevel(String, DataLevelBackground) - Method in class de.jadv.client.GameData
 
saveLevels() - Method in class de.jadv.client.GameData
Saves all the level-data in individual serialized DataLevelBackground files.
saveObject() - Method in class org.jadv.basic.SavedObject
 
saveObject(SavedObject) - Method in interface de.jadv.server.manager.DatabaseManager
Save an SavedObject inside the database.
saveObject(SavedObject) - Method in class de.jadv.server.manager.FileDatabaseManager
Save an SavedObject inside the database.
saveObject(SavedObject) - Method in class de.jadv.server.manager.HSQLDBDatabaseManager
saveObject(obj) Save an SavedObject inside the database.
saveStaticObject(DataObject) - Method in class de.jadv.client.GameData
Caches the specified data object to the local disk.
saveStaticObjects() - Method in class de.jadv.client.GameData
Caches all static data objects for the current level to local disk.
say(String, String) - Method in class org.jadv.basic.Level
Somebody in the level wants to say something
seeder - Static variable in class org.jadv.basic.SavedObject
 
sendData(SocketChannel) - Method in class de.jadv.client.JAdvClient
 
sendData(SocketChannel) - Method in class de.jadv.lib.network.SyncByteBuffersForChannels
 
sender - Variable in class de.jadv.lib.events.toclient.MessageEvent
 
sendEvent(JAdvEvent) - Method in class de.jadv.client.JAdvClient
 
sendEvent(JAdvEvent) - Method in class de.jadv.lib.network.SyncByteBuffersForChannels
 
sendEvent(String, JAdvEvent) - Method in class de.jadv.server.lib.PlayerContainer
Send an event to a player
sendEventBack(JAdvEvent) - Method in class org.jadv.events.ClientEvent
Sends an Event back to the client which sends us this event
SendMessageEvent - class de.jadv.lib.events.fromclient.SendMessageEvent.
Send a message to a target
SendMessageEvent(ByteBuffer) - Constructor for class de.jadv.lib.events.fromclient.SendMessageEvent
 
sendMessageEvent(Level_StoredObject, String, String, byte) - Method in class org.jadv.basic.Level
Sends an MessageEvent to the target
SendMessageEvent(String, String) - Constructor for class de.jadv.lib.events.fromclient.SendMessageEvent
Constructor for SendMessageEvent.
sendObjectNoLongerSeenEvent(Level_StoredObject, Level_StoredObject) - Method in class org.jadv.basic.Level
Send an ObjectNoLongerSeenEvent to obj1, that obj2 is no longer seen
sendPlayerEvent(String, JAdvEvent) - Static method in class org.jadv.basic.JAdvObject
Sends an Event to a player
sendSeeObjectEvent(Level_StoredObject, Level_StoredObject) - Method in class org.jadv.basic.Level
Send an SeenObjectEvent to obj1, that obj2 is seen
sentBytes - Variable in class de.jadv.lib.network.SyncByteBuffersForChannels
 
SERVER_EVENT_TOPIC - Static variable in class de.jadv.lib.Configuration
 
SERVER_PORT - Static variable in class de.jadv.lib.Configuration
 
setActionListener(ActionListener) - Method in class de.jadv.lib.tools.MessageBox
This set the listener to be notified of button clicks and WindowClosing events.
setAT(int) - Method in class org.jadv.basic.WeaponStats
 
setAttribute(String, String) - Method in class org.jadv.basic.SavedObject
setAttribute(name, value) Set the Attribute name := value This function returns the old value!
setBuild(int) - Method in class de.jadv.lib.data.DataLevelBackground
 
setCloseWindowCommand(String) - Method in class de.jadv.lib.tools.MessageBox
Sets the ActionCommand used in the ActionEvent when the user attempts to close the window.
setCounter() - Method in class de.jadv.server.manager.EventThread
setCounter() This function increases the counter of the EventManager
setDescription(int) - Method in class org.jadv.basic.JAdvObject
Sets the description of the object
setDone(boolean) - Method in class de.jadv.client.SocketThread
 
setFrame(Frame) - Method in class de.jadv.lib.tools.MessageBox
If a Frame is provided then it is used to instantiate the modal Dialog.
setGameWindow(GameWindow) - Method in class de.jadv.client.JAdvClient
 
setId(String) - Method in class org.jadv.basic.SavedObject
setId(id) Set the ID of the Object
setID(String) - Method in class de.jadv.server.lib.PlayerData
 
setIntAttribute(String, int) - Method in class org.jadv.basic.SavedObject
Set an int-value inside an Attribute.
setIOThread(SocketThread) - Method in class de.jadv.client.JAdvClient
 
setMasterParentID_DEEP(String) - Method in class org.jadv.basic.JAdvObject
Set the MasterParentID of this and all included Objects!
setMasterParentID(String) - Method in class org.jadv.basic.JAdvObject
Set the MasterParentID.
setName(String) - Method in class org.jadv.basic.SavedObject
setName(name) Set the internal name of the Object
setNextLocationName(String) - Method in class org.jadv.basic.Location
setNextLocationId(id) Set the next location, that could be used.
setOldParentID(String) - Method in class org.jadv.basic.JAdvObject
Set the OldParentID.
setPA(int) - Method in class org.jadv.basic.WeaponStats
 
setParentID(String) - Method in class org.jadv.basic.JAdvObject
Set the if of the parent
setSize(int) - Method in class org.jadv.basic.JAdvObject
Set the size of the object
setTimer(long) - Method in class org.jadv.basic.JAdvObject
Set the timer.
setTitle(String) - Method in class de.jadv.lib.tools.MessageBox
 
setUpMenus() - Method in class de.jadv.client.GameWindow
 
ShortPlayerStatsEvent - class de.jadv.lib.events.toclient.ShortPlayerStatsEvent.
Transfers only HP and SP to the client
ShortPlayerStatsEvent(ByteBuffer) - Constructor for class de.jadv.lib.events.toclient.ShortPlayerStatsEvent
 
ShortPlayerStatsEvent(int, int) - Constructor for class de.jadv.lib.events.toclient.ShortPlayerStatsEvent
Creates a new instance of ShortPlayerStats
shouldstop - Variable in class de.jadv.server.manager.EventThread
 
shouldStop - Variable in class de.jadv.server.manager.EventManager
 
shout(String, String) - Method in class org.jadv.basic.Level
Somebody in the level wants to shout!
showObject(String[]) - Method in class de.jadv.tools.ObjectTool
Show all attributes of an given object
shutdown() - Method in interface de.jadv.server.manager.DatabaseManager
Closes the database
shutdown() - Method in class de.jadv.server.manager.FileDatabaseManager
Closes the database and the ObjectManager will no longer do anything else!
shutdown() - Method in class de.jadv.server.manager.HSQLDBDatabaseManager
shutdown() Closes the database and the ObjectManager will no longer do anything else!
shutdown() - Method in class de.jadv.server.manager.ObjectManager
shutdown() Used to shut down the ObjectManager This also closes the Database!
shutdown() - Method in class de.jadv.server.JAdvServer
shutdown() Shuts down the server
ShutdownHook - class de.jadv.server.ShutdownHook.
ShutdownHook - When the server is stopped, this hook should save all unsaved data!
ShutdownHook(JAdvServer) - Constructor for class de.jadv.server.ShutdownHook
 
sight - Variable in class org.jadv.basic.Level_StoredObject
 
size - Variable in class org.jadv.basic.Level_StoredObject
 
SocketThread - class de.jadv.client.SocketThread.
A thread that the client creates which then makes a connection to a server via a proxy.
SocketThread(JAdvClient) - Constructor for class de.jadv.client.SocketThread
Creates a SocketThread associated with the specified client.
start() - Method in class de.jadv.client.DrawThread
Called when the applet becomes visible on the screen.
start() - Static method in class de.jadv.tools.ObjectWriter
start() Reads the desc.xml file and builds up the database
start(String[]) - Method in class de.jadv.tools.ObjectTool
The main routine of this simple application
startup() - Method in class de.jadv.server.JAdvServer
startup() The main function of the Game
stop() - Method in class de.jadv.client.DrawThread
Called when the GameWindow is no longer visible.
stop(int) - Method in class de.jadv.client.JAdvClient
Exit sthe client application.
stopThread - Variable in class de.jadv.server.io.IOThread
 
stopThread() - Method in class de.jadv.server.manager.EventManager
Stop the main function of the EventManager
stopThread() - Method in class de.jadv.server.manager.EventThread
stop this thred The thread isn't stopped immediately, but a simple flag is set.
stopThread() - Method in class de.jadv.server.io.IOThread
 
storeAfter(SavedObject) - Method in class org.jadv.basic.SavedObject
storeAfter(obj) This function is internaly used from the ObjectManager.
storeObjectInList(SavedObject) - Method in class de.jadv.server.manager.ObjectManager
storeObjectInList(obj) Stores the given object inside the main double-linked list
SubObjectEvent - class de.jadv.lib.events.toclient.SubObjectEvent.
The clients need to know, that there is an object inside another object.
SubObjectEvent(ByteBuffer) - Constructor for class de.jadv.lib.events.toclient.SubObjectEvent
 
SubObjectEvent(String, String, int) - Constructor for class de.jadv.lib.events.toclient.SubObjectEvent
Constructor for JObjectOutEvent.
swapOut() - Method in class org.jadv.basic.SavedObject
swapOut() If an Object is no longer used, call this function!
swapOut(SavedObject) - Method in class de.jadv.server.manager.ObjectManager
swapOut(obj) Swap the given Object out of memory.
sX - Variable in class de.jadv.client.GameCanvas
 
sY - Variable in class de.jadv.client.GameCanvas
 
syncBuf - Variable in class de.jadv.server.lib.PlayerData
 
SyncByteBuffersForChannels - class de.jadv.lib.network.SyncByteBuffersForChannels.
Buffers to read/write through java.nio channels
The buffers are always in the position to write to them.
SyncByteBuffersForChannels() - Constructor for class de.jadv.lib.network.SyncByteBuffersForChannels
Constructor for SyncByteBuffersForChannels.
SyncByteBuffersForChannels(int) - Constructor for class de.jadv.lib.network.SyncByteBuffersForChannels
 
SyncByteBuffersForChannels(int, int) - Constructor for class de.jadv.lib.network.SyncByteBuffersForChannels
 

A B C D E F G H I J K L M N O P Q R S T U V W X Y _