A B C D E F G H I J K L M N O P Q R S T U V W X Y _

L

LastHandledEvent - Variable in class de.jadv.server.manager.EventManager
 
Level - class org.jadv.basic.Level.
This is a basic Level in the game.
Level_StoredObject - class org.jadv.basic.Level_StoredObject.
This class holds all information about an object, that is needed to calculate everything with the sights!
Level_StoredObject(String, String, int, int, int) - Constructor for class org.jadv.basic.Level_StoredObject
 
Level() - Constructor for class org.jadv.basic.Level
Constructor
Level(Element) - Constructor for class org.jadv.basic.Level
 
LevelDesc - class org.jadv.basic.LevelDesc.
Stores the description of a Level.
LevelDesc() - Constructor for class org.jadv.basic.LevelDesc
Standard Constructor for LevelDesc
LevelDesc(String, String, String, int) - Constructor for class org.jadv.basic.LevelDesc
Constructor for LevelDesc
LevelInformationEvent - class de.jadv.lib.events.toclient.LevelInformationEvent.
Sends the Background Information to the client
LevelInformationEvent(ByteBuffer) - Constructor for class de.jadv.lib.events.toclient.LevelInformationEvent
 
LevelInformationEvent(String, int, DataLevelBackground) - Constructor for class de.jadv.lib.events.toclient.LevelInformationEvent
Constructor for LevelInformation.
LibVersionEvent - class de.jadv.lib.events.toclient.LibVersionEvent.
Send the LibVersion of the server to the client.
LibVersionEvent() - Constructor for class de.jadv.lib.events.toclient.LibVersionEvent
Constructor for LibVersionEvent.
LibVersionEvent(ByteBuffer) - Constructor for class de.jadv.lib.events.toclient.LibVersionEvent
 
listener - Variable in class de.jadv.lib.tools.MessageBox
 
Living - class org.jadv.basic.Living.
A living implements the things, that are equal among all Livings.
Living() - Constructor for class org.jadv.basic.Living
Constructor of a Living
livingMove(Living, JAdvObject) - Static method in class de.jadv.server.lib.ObjectMover
move a Living into a location.
loadAvailableImages() - Method in class de.jadv.client.ObjectStore
Loads all known Images
loadClass(String, boolean) - Method in class de.jadv.server.lib.JAdvClassLoader
 
loadImage(Image) - Method in class de.jadv.lib.tools.ImageCanvas
 
loadImage(PictureData) - Method in class de.jadv.client.ImageStore
 
loadLevel(File) - Method in class de.jadv.client.GameData
Loads the specified level from disk, puts it in the levels map, and sets the current level.
loadLevels() - Method in class de.jadv.client.GameData
Loading levels blows away what was loaded previously, if anything.
loadObject(HashMap) - Static method in class org.jadv.basic.SavedObject
 
LoadObjectEvent - class org.jadv.events.LoadObjectEvent.
Loads an object
LoadObjectEvent(String) - Constructor for class org.jadv.events.LoadObjectEvent
 
loadPictures() - Method in class de.jadv.client.ImageStore
 
loadStaticObject(File) - Method in class de.jadv.client.GameData
 
loadStaticObjects(String) - Method in class de.jadv.client.GameData
Reloads all the static objects for a cached level.
location - Variable in class org.jadv.basic.Level_StoredObject
 
Location - class org.jadv.basic.Location.
A Location is a small room inside a Level
Location() - Constructor for class org.jadv.basic.Location
 
LOGFILE - Static variable in class de.jadv.lib.Configuration
 
logger - Static variable in class de.jadv.client.JAdvClient
The logger that the entire client uses.
logger - Static variable in class de.jadv.client.SocketThread
 
logIn() - Method in class de.jadv.server.lib.PlayerData
 
login(String, String) - Method in class de.jadv.client.JAdvClient
Logs an existing player in.
LoginDialog - class de.jadv.client.LoginDialog.
 
LoginDialog.ButtonAdapter - class de.jadv.client.LoginDialog.ButtonAdapter.
 
LoginDialog.ButtonAdapter() - Constructor for class de.jadv.client.LoginDialog.ButtonAdapter
 
LoginDialog(JAdvClient, GameWindow, boolean) - Constructor for class de.jadv.client.LoginDialog
Constructor for LoginDialog
LoginEvent - class de.jadv.lib.events.fromclient.LoginEvent.
LoginEvent tells the Server, that a user wants to log in!
LoginEvent(ByteBuffer) - Constructor for class de.jadv.lib.events.fromclient.LoginEvent
 
LoginEvent(String, String) - Constructor for class de.jadv.lib.events.fromclient.LoginEvent
Constructor for JLoginEvent.
logMessage(Level, String) - Method in class de.jadv.client.GameWindow
 
logMessage(Object) - Method in class de.jadv.client.GamePalette
Logs system-wide debugging messages if client is in debug mode.
logMessage(String) - Method in class de.jadv.client.GameWindow
 
logOut() - Method in class de.jadv.server.lib.PlayerData
 
LOGSIZE - Static variable in class de.jadv.lib.Configuration
 

A B C D E F G H I J K L M N O P Q R S T U V W X Y _