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LastHandledEvent
- Variable in class de.jadv.server.manager.
EventManager
Level
- class org.jadv.basic.
Level
.
This is a basic Level in the game.
Level_StoredObject
- class org.jadv.basic.
Level_StoredObject
.
This class holds all information about an object, that is needed to calculate everything with the sights!
Level_StoredObject(String, String, int, int, int)
- Constructor for class org.jadv.basic.
Level_StoredObject
Level()
- Constructor for class org.jadv.basic.
Level
Constructor
Level(Element)
- Constructor for class org.jadv.basic.
Level
LevelDesc
- class org.jadv.basic.
LevelDesc
.
Stores the description of a Level.
LevelDesc()
- Constructor for class org.jadv.basic.
LevelDesc
Standard Constructor for LevelDesc
LevelDesc(String, String, String, int)
- Constructor for class org.jadv.basic.
LevelDesc
Constructor for LevelDesc
LevelInformationEvent
- class de.jadv.lib.events.toclient.
LevelInformationEvent
.
Sends the Background Information to the client
LevelInformationEvent(ByteBuffer)
- Constructor for class de.jadv.lib.events.toclient.
LevelInformationEvent
LevelInformationEvent(String, int, DataLevelBackground)
- Constructor for class de.jadv.lib.events.toclient.
LevelInformationEvent
Constructor for LevelInformation.
LibVersionEvent
- class de.jadv.lib.events.toclient.
LibVersionEvent
.
Send the LibVersion of the server to the client.
LibVersionEvent()
- Constructor for class de.jadv.lib.events.toclient.
LibVersionEvent
Constructor for LibVersionEvent.
LibVersionEvent(ByteBuffer)
- Constructor for class de.jadv.lib.events.toclient.
LibVersionEvent
listener
- Variable in class de.jadv.lib.tools.
MessageBox
Living
- class org.jadv.basic.
Living
.
A living implements the things, that are equal among all Livings.
Living()
- Constructor for class org.jadv.basic.
Living
Constructor of a Living
livingMove(Living, JAdvObject)
- Static method in class de.jadv.server.lib.
ObjectMover
move a Living into a location.
loadAvailableImages()
- Method in class de.jadv.client.
ObjectStore
Loads all known Images
loadClass(String, boolean)
- Method in class de.jadv.server.lib.
JAdvClassLoader
loadImage(Image)
- Method in class de.jadv.lib.tools.
ImageCanvas
loadImage(PictureData)
- Method in class de.jadv.client.
ImageStore
loadLevel(File)
- Method in class de.jadv.client.
GameData
Loads the specified level from disk, puts it in the levels map, and sets the current level.
loadLevels()
- Method in class de.jadv.client.
GameData
Loading levels blows away what was loaded previously, if anything.
loadObject(HashMap)
- Static method in class org.jadv.basic.
SavedObject
LoadObjectEvent
- class org.jadv.events.
LoadObjectEvent
.
Loads an object
LoadObjectEvent(String)
- Constructor for class org.jadv.events.
LoadObjectEvent
loadPictures()
- Method in class de.jadv.client.
ImageStore
loadStaticObject(File)
- Method in class de.jadv.client.
GameData
loadStaticObjects(String)
- Method in class de.jadv.client.
GameData
Reloads all the static objects for a cached level.
location
- Variable in class org.jadv.basic.
Level_StoredObject
Location
- class org.jadv.basic.
Location
.
A Location is a small room inside a Level
Location()
- Constructor for class org.jadv.basic.
Location
LOGFILE
- Static variable in class de.jadv.lib.
Configuration
logger
- Static variable in class de.jadv.client.
JAdvClient
The logger that the entire client uses.
logger
- Static variable in class de.jadv.client.
SocketThread
logIn()
- Method in class de.jadv.server.lib.
PlayerData
login(String, String)
- Method in class de.jadv.client.
JAdvClient
Logs an existing player in.
LoginDialog
- class de.jadv.client.
LoginDialog
.
LoginDialog.ButtonAdapter
- class de.jadv.client.
LoginDialog.ButtonAdapter
.
LoginDialog.ButtonAdapter()
- Constructor for class de.jadv.client.
LoginDialog.ButtonAdapter
LoginDialog(JAdvClient, GameWindow, boolean)
- Constructor for class de.jadv.client.
LoginDialog
Constructor for LoginDialog
LoginEvent
- class de.jadv.lib.events.fromclient.
LoginEvent
.
LoginEvent tells the Server, that a user wants to log in!
LoginEvent(ByteBuffer)
- Constructor for class de.jadv.lib.events.fromclient.
LoginEvent
LoginEvent(String, String)
- Constructor for class de.jadv.lib.events.fromclient.
LoginEvent
Constructor for JLoginEvent.
logMessage(Level, String)
- Method in class de.jadv.client.
GameWindow
logMessage(Object)
- Method in class de.jadv.client.
GamePalette
Logs system-wide debugging messages if client is in debug mode.
logMessage(String)
- Method in class de.jadv.client.
GameWindow
logOut()
- Method in class de.jadv.server.lib.
PlayerData
LOGSIZE
- Static variable in class de.jadv.lib.
Configuration
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