Package de.jadv.lib.events.toclient

Events, that will be sent from the Server to the Client (maybe also into the other direction)

See:
          Description

Class Summary
AllPlayerStatsEvent Transmit all stats to the client (These stats are of the player itself!)
AvailableRacesEvent Sent all available Races to the client.
ErrorEvent An error occured and it is sent to the client.
InNewLevelEvent Tells the client, that the player is now inside a new level
IsLoggedInEvent Message, that the player is now logged in.
LevelInformationEvent Sends the Background Information to the client
LibVersionEvent Send the LibVersion of the server to the client.
MessageEvent Send a Message to the Client
NeedLevelEvent This Event can have different meanings:
1) The server can send it to the client, when the client should load another Level now (and not when the player entering it!)
ObjectAttributesEvent Send the object attributes to the client.
ObjectEvent Tells the client, that the player sees an object.
ObjectOutOfSightEvent This class tells the client, that the Object has moved out of sight and cannot be seen any longer.
PlayerIDEvent Sends the ID of the player to the client, so that the client knows, which object should be in the "center" of the screen.
QuitEvent Tells the Server / Client, that the connection will be closed!
ShortPlayerStatsEvent Transfers only HP and SP to the client
SubObjectEvent The clients need to know, that there is an object inside another object.
UnknownEvent If an Event cannot be read from the buffer, this event will be given to the server / client!
 

Package de.jadv.lib.events.toclient Description

Events, that will be sent from the Server to the Client (maybe also into the other direction)