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See:
Description
| Class Summary | |
| AllPlayerStatsEvent | Transmit all stats to the client (These stats are of the player itself!) |
| AvailableRacesEvent | Sent all available Races to the client. |
| ErrorEvent | An error occured and it is sent to the client. |
| InNewLevelEvent | Tells the client, that the player is now inside a new level |
| IsLoggedInEvent | Message, that the player is now logged in. |
| LevelInformationEvent | Sends the Background Information to the client |
| LibVersionEvent | Send the LibVersion of the server to the client. |
| MessageEvent | Send a Message to the Client |
| NeedLevelEvent | This Event can have different meanings:
1) The server can send it to the client, when the client should load another Level now (and not when the player entering it!) |
| ObjectAttributesEvent | Send the object attributes to the client. |
| ObjectEvent | Tells the client, that the player sees an object. |
| ObjectOutOfSightEvent | This class tells the client, that the Object has moved out of sight and cannot be seen any longer. |
| PlayerIDEvent | Sends the ID of the player to the client, so that the client knows, which object should be in the "center" of the screen. |
| QuitEvent | Tells the Server / Client, that the connection will be closed! |
| ShortPlayerStatsEvent | Transfers only HP and SP to the client |
| SubObjectEvent | The clients need to know, that there is an object inside another object. |
| UnknownEvent | If an Event cannot be read from the buffer, this event will be given to the server / client! |
Events, that will be sent from the Server to the Client (maybe also into the other direction)
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