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See:
Description
Class Summary | |
AttackEvent | Event to tell the server, that the player wants to attack somebody / in some direction |
GetRacesEvent | The client requests the available Races
No User must be logged in |
LoginEvent | LoginEvent tells the Server, that a user wants to log in! |
MoveObjectEvent | Event from the client: One object should be moved inside another (e.g. move something inside a chest or take an object) |
NewPlayerEvent | The player wants to create a new player |
PlayerMoveEvent | Player wants to move |
RequestLongEvent | Request a long description of an object |
RequestShortEvent | Request a short descrption of an object |
SendMessageEvent | Send a message to a target |
UseObjectEvent | Event to tell the server, that the player wants to use an object |
Events, that will be sent from the Client to the Server (maybe also into the other direction)
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